Actuators, also known as
drives, are mechanisms for getting robots to move. Most actuators are
powered by pneumatics (air pressure), hydraulics (fluid
pressure), or motors (electric current). Most actuation uses
electromagnetic motors and gears but there have been frequent uses of other forms
of actuation including NiTinOL"muscle-wires" and inexpensive Radio
Control servos. To get a motor under computer control, different motor types
and actuator types are used. Some of the motor types are Synchronous, Stepper,
AC servo, Brushless DC servo, and Brushed DC servo. Radio Control servos
for model airplanes, cars and other vehicles are light, rugged, cheap and
fairly easy to interface. Some of the units can provide very high torque speed.
A Radio Control servo can be controlled from a parallel port. With one of
the PC’s internal timers cranked up, it is possible to control eight servos
from a common parallel port with nothing but a simple interrupt service routine
and a cable. In fact, power can be pulled from the disk drive power connector
and the PC can run all servos directly with no additional hardware. The only
down side is that the PC wastes some processing power servicing the interrupt
handler.
DC Motors
The most
common actuator you will use (and the most common in mobile robotics in general)
is the direct current (DC) motor. They are simple, cheap, and easy
to use. Also, they come in a great variety of sizes, to accommodate different
robots and tasks. DC motors convert electrical into mechanical
energy. They consist of permanent magnets and loops of wire inside.
When current is applied, the wire loops generate a magnetic field, which reacts
against the outside field of the static magnets. The interaction of the fields
produces the movement of the shaft/armature. Thus, electromagnetic energy
becomes motion. As with any physical system, DC motors are not perfectly
efficient, meaning that the energy is not converted perfectly, without
any waste. Some energy is wasted as heat generated by friction of mechanical
parts. Inefficiencies are minimized in well-designed
(and more expensive) motors, and their performance can be brought up to the
90th percentile, but cheap motors (such as the ones you may use) can be as low
as 50%. (In case you think this is very inefficient, remember that other types
of effectors, such as miniature electrostatic motors, may have much lower
efficiencies still.) A motor requires a power source within its operating
voltage, i.e., the recommended voltage range for best efficiency of the
motor. Lower voltages will usually turn the motor (but provide less power).
Higher voltages are more tricky: in some cases they can increase the power
output but almost always at the expense of the operating life of the motor.
E.g., the more you rev your car engine, the sooner it will die. When
constant voltage is applied, a DC motor draws current in the amount
proportional to the work it is doing. For example, if a robot is pushing
against a wall, it is drawing more current (and draining more of its batteries)
than when it is moving freely in open space.
Between
free spinning and stalling, the motor does useful work, and the produced power
has a characteristic parabolic relationship demonstrating that the motor
produces the most power in the middle of its performance range. Most DC
motors have unloaded speeds in the range of 3,000 to 9,000 RPM (revolutions per
minute), or 50 to 150 RPS (revolutions per second). That turns out to put
them in the high-speed but low-torque category (compared to some other
alternatives). For example, how often do you need to drive something very light
that rotates very fast (besides a fan)? Yet that is what DC motors are
naturally best at. In contrast, robots need to pull loads (i.e., move
their bodies and manipulators, all of which have significant mass), thus
requiring more torque and less speed. As a result, the performance of a DC
motor typically needs to be adjusted in that direction, through the use
of gears.
Gearing
The
force generated at the edge of a gear is equal to the product of the radius of
the gear and its torque (F = r t), in the line tangential to its
circumference. By combining gears with different radii, we can manipulate
the amount of force/torque the mechanism generates. The relationship between
the radii and the resulting torque is well defined, as follows: Suppose
Gear1 with radius r1 turns with torque t1, generating a force of t1/r1
perpendicular to its circumference. Now if we mesh it with Gear2, with r2,
which generates t2/r2, then t1/r1 = t2/r2. To get the torque generated by
Gear2, we get: t2 = t1 r2/r1. Intuitively, this means: the torque
generated at the output gear is proportional to the torque on the input gear
and the ratio of the two gear's radii. If r2 > r1, we get a bigger number,
if r1 > r2, we get a smaller number.
If
the output gear is larger than the input gear, the torque increases. If the
output gear is smaller than the input gear, the torque decreases. Besides
the change in torque that takes place when gears are combined, there is also a
corresponding change in speed. To measure speed we are interested in the
circumference of the gear, C= 2 * pi * r. Simply put, if the circumference of
Gear1 is twice that of Gear2, then Gear2 must turn twice for each full rotation
of Gear1. If the output gear is larger than the input gear, the speed
decreases. If the output gear is smaller than the input gear, the speed
increases. In summary, when a small gear drives a large one, torque is
increased and speed is decreased. Analogously, when a large gear drives a small
one, torque is decreased and speed is increased. Thus, gears are used in DC
motors (which we said are fast and low torque) to trade off extra speed for
additional torque. Gears are combined using their teeth. The number of
teeth is not arbitrary, since it is the key means of proper reduction.
Gear teeth require special design so that they mesh properly. If there is any
looseness between meshing gears, this is called backlash, the
ability for a mechanism to move back \& forth within the teeth, without turning
the whole gear.
Reducing
backlash requires tight meshing between the gear teeth, but that, in turn,
increases friction. As you can imagine, proper gear design and
manufacturing is complicated. To achieve "three to one gear
reduction (3:1)", we apply power to a small gear (say one with 8-teeth)
meshed with a large one (with 3 * 8 = 24 teeth). As a result, we have slowed
down the large gear by 3 and have tripled its torque. Gears can be
organized in series ("ganged"), in order to multiply their effect.
For example, 2 3:1 gears in series result in a 9:1 reduction. This requires a
clever arrangement of gears. Or three 3:1 gears in series can produce a 27:1
reduction. This method of multiplying reduction is the underlying mechanism
that makes DC motors useful and ubiquitous.
Electronic Control of
Motors
It
should come as no surprise that motors require more battery power (i.e., more
current) than electronics (e.g., 5 milliamps for the 68HC11 processor v. 100
milliamps - 1 amp for a small DC motor). Typically, specialized circuitry is
required. You need to learn about H-bridges and pulse-width modulation there.
Servo Motors
It is
sometimes necessary to be able to move a motor to a specific position. If you
consider your basic DC motor, it is not built for this purpose. Motors that can
turn to a specific position are called servo motors and are in
fact constructed out of basic DC motors, by adding:
· some gear
reduction
· a
position sensor for the motor shaft
· an
electronic circuit that controls the motor's operation
Servos
are used in toys a great deal, to adjust steering on steering in RC cars and
wing position in RC airplanes. Since positioning of the
shaft is what servo motors are all about, most have their movement reduced to
180 degrees. The motor is driven with a waveform that specifies the desired
angular position of the shaft within that range. The waveform is given as
a series of pulses, within a pulse-width modulatedsignal. Thus, the
width (i.e., length) of the pulse specifies the control value for the motor,
i.e., how the shaft should turn. Therefore, the exact width/length of the
pulse is critical, and cannot be sloppy. There are no milliseconds or even
microseconds to be wasted here, or the motor will behave very badly, jitter,
and go beyond its mechanical limit. This limit should be checked empirically,
and avoided. In contrast, the duration between the pulses is not critical
at all. It should be consistent, but there can be noise on the order of
milliseconds without any problems for the motor. This is intuitive: when no
pulse arrives, the motor does not move, so it simply stops. As long as the
pulse gives the motor sufficient time to turn to the proper position,
additional time does not hurt it.
Continuous Rotation Motors
A regular DC motor can be
used for continuous rotation. Furthermore, servo motors can also be retrofitted
to provide continuous rotation (remember, they only to 180 otherwise), like
this:
· remove
mechanical limit (revert back to DC motor shaft)
· remove
pot position sensor (no need to tell position)
· apply 2
resistors to fool the servo to think it is fully turning
Related Products For Drives
and Actuators
Research into shape memory alloys, polymer gels and
micro-mechanism devices is ongoing, and changing often. Nickel-titanium alloys
were first discovered by the Naval Ordinance Laboratory decades ago and the
material was termed NiTinOL. These materials have the intriguing property that
they provide actuation through cycling of current through the materials. It
undergoes a ‘phase change’ exhibited as force and motion in the wire. At room
temperature Muscle Wires are easily stretched by a small force. However, when
conducting an electric current, the wire heats and changes to a much harder
form that returns to the "unstretched" shape -- the wire shortens in
length with a usable amount of force. Nitinol can be stretched by up to eight
percent of their length and will recover fully, but only for a few cycles.
However when used in the three to five percent range, Muscle Wires can run for
millions of cycles with very consistent and reliable performance. Source : www.electronicsteacher.com
Tidak ada komentar:
Posting Komentar